Tuesday 3 July 2018

What is Ubiquitous Computing ?


Ubiquitous Computing

Ubiquitous computing (ubicomp) [Weiser 1988] is a model of human-computer interaction, in which information processing has been thoroughly integrated into everyday objects and activities. It is the method of enhancing computer use by making any computers available throughout the physical environment, but making them effectively invisible to the user.

Mark Wiser in his article : “The Computer for the 21st Century”, highlighted the future trend of merging of profound technologies into everyday life. Today the ubicomp applications are diverse in nature ranging from small applications that help commuters track train and bus schedules to smart laboratories, smart museums, instrumented classrooms, etc. The ubiquitous computing environment may contain many devices with which user interact. These devices include:
·         Laptop Computers
·    Handheld devices including personal digital assistants (PDAs ), mobile phones ,pagers ,video cameras and digital cameras.
·         Wearable devices such as smart watches with functionalities similar to a PDA.
·         Devices embedded in appliances such as washing machines, hi-fi systems, cars and refrigerators.
Behavior by the user causes actions in the ubiquitous computing world. For example lying down in an intelligent room can cause the window curtains to close, the lights to dim, and the music to be turned off. Both the input and output in ubicomp environment may be distributed. Some of the ubiquitous computing applications and projects are discussed below:
1.    Ubiquitous Health Care : A patient or elderly person is continuously monitored with some sensors placed on the patient’s body. An interface collects data and sends this data to the monitoring system. The patient might enter a zone where the Interface cannot connect to the current network anymore. But the   Interface has to remain connected to the monitoring system!! Situation is more serious when the patient in case of emergency is being taken to hospital and has to be monitored while in Ambulance. Due to the Seamless Connectivity characteristic of ubicomp devices the interface remain connected due to the context aware behavior of ubiquitous devices by exploiting the available  technologies like RFID ,Bluetooth, ZigBee etc.
2.    Ubiquitous Navigation System : The software provides the information like location, user context (static situation, dynamic situation, static intention and dynamic intention), train operating information, etc. It makes use of technologies like GPS, GPRS, Wireless LAN, Mobile IP, RFID and Bluetooth.
3.    E-Class Room:   The software can take notes on behalf of the students- can time-line various information streams - provides annotations on slides to index an audio/video recording. Interaction is through the electronic white-board looks and feels like a white-board and not a computer. The different context like location and class schedule is utilized to predict the class. Information is captured automatically with various information streams like adds annotations, web links, references etc.
4.    Cyber Guide :The cyberguide project focuses on how portable computers can assist in exploring physical spaces and cyberspaces. It is a replicate of human tour guide using mobile and hand held technology. It makes use of location information to track the user / suggest establishments and maintains history of places visited, for future.          
5.  Easy Living : At Microsoft Research, the Ubiquitous Computing Group has created a system called EasyLiving that is a prototype of architecture and technologies for ubiquitous computing. The Easy Living system demonstrates many of the capabilities of ubiquitous computing, including mobile, wireless computing with migratory programs; an intelligent environment with context-awareness and location-sensitive computing; and disaggregated computing.  It is just a prototype, so it is not intended for the current software to be used outside of the laboratory
6.   Stanford iroom: A test bed of smart room with spatial, socially aware, deep physically integrated and coordinated autonomous systems. The room is fixed with multiple large embedded Displays, Laptops and Heterogeneous handheld devices.
7.  Labscape : Ubiquitous biology Lab with Sensors and PCs. Labscape is a smart environment that we designed to improve the experience of people who work in a cell biology laboratory.

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